![]() ![]() And while they would own the training code, nobody is releasing training code, so OpenRAIL wouldn't apply there. AI companies scrape source images off the Internet without permission, so they cannot use the source images to enforce OpenRAIL. ![]() All the creativity is either in the source images or the training code. Putting aside the "does it infringe" question, there is zero creativity in the training process. Specifically the model weights are just a mechanical derivation of training set data. There's a premium shop that will eventually sell cosmetic items like pets, flashy spawning animations, and character skins, with a multitude of currencies to grind for as well. There's also a premium battle pass for even more bonus items, and those who buy in during Early Access get the first season free of charge.My biggest critique of OpenRAIL is that it's not entirely clear that AI is copyrightable to begin with. Just as Space Punks only offers minor surprises with its gameplay, the live service aspect is also pretty straightforward. This makes choosing characters more than an aesthetic decision and should make things more interesting when the roster expands beyond the initial selection. When they're all active, teaming up with different characters changes them up via a Synergy mechanic. Things also get better once characters unlock their abilities, but that takes significantly more time than expected. ![]() Some of the weapons, like a charged laser that looks straight out of the recent Ghostbusters video game, are rather fun to use. ![]() Even with some help from teammates, the missions here are adequate at best, which is a shame considering the design's finer touches. ![]()
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